
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
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Posted - 2012.04.01 21:12:00 -
[1] - Quote
I've played alot of MMOs for over a decade now, what i can say is that the weird thing about Eve is that some of the things that drives away players from it are also the things that keep some (or most?) people to play the game, for example
- Long skill train to reach point X, say if i want to fly something, like a proper skilled scimitar, it would take me months from scratch, but it will also give me a greater sense of achievement and investment i made for a virtual thing that i can't get (or have never gotten) from any other MMO i've played so far
- Death in Eve, is real, in a virtual sense. This one's pretty obvious, i know a lot of people who'll laugh when they compare death in Eve and any other MMOs. Death in Eve would mean that you'd lose something, permanently, whether it's isk/ship, skillpoints or *cough* spacehonour. This in some cases, drives new players away, from what i've seen so far, mostly because of shock, my first death was 'horrible' in a sense that i've never had that kind of impact from dying in a game before. But afterwards, i see it differently, when i became a victim of people shooting at me, that would mean that if i do the same thing to them, it's should have the same impact, or if it's not at least they'll lose something and not just magically respawn somewhere. This is also an appealing aspect for me
- Eve has the steepest learning curve in an MMO i've ever played, without a doubt. That means that it has an equal size of complexity and that means, Eve also has the broadest gameplay content i've seen, i rarely (if ever) seen anyone who knows 'everything' about Eve, even after many years of playing, so that means, more things to explore to try out new things
- Eve also has one of the harshest environment and social interaction i've seen, there are practically no limitations to what people can do, or done to others, you can be polite if you want, you can be a jerk if you want, you can even scam others and it was perfectly legal (well, it used to be). While it seems like a bad thing in an MMO, it actually attracts people seeing that they won't be bound by any sort of rules aside from their own (aside from the EULA ofc). This also promotes a more diverse social interaction and gives out more chance for people to build their own community to what they envisioned
Miss Whippy wrote:Bring the UI into the 21st century
The UI is cumbersome, highly unintuative, inconsistant in layout, slow to navigate, over complicated, way too much of a click fest, way too many windows, and naff scalability
Iteration is nice, but ultimately it's just polishing an old turd. Completely redesign it, give new players something to marvel at instead of giving them something that it makes Windows 95 look cutting edge
First impressions yes?
Although to a lot of people this seems not 'important', i find it weird that an MMO this good, i mean, the graphics, the gameplay, the content are all 10/10 in my book, but the UI made it feel like i'm playing spreadsheet-online instead of spaceship MMO. I wish there are planned changes regarding the UI in whole, because i agree, as far as the UI goes, iteration reaisn't enough, this game is one of the best, or probably the best there is out there, but the UI really doesn't represent how good Eve truly is. |